#include "mandelbrot.h"

unsigned short int
handle_mouse(SDL_Event event, Mouse* mouse, ViewInfo* view) {
    unsigned short int needs_recalc = 0;
    switch (event.type) {
        case SDL_MOUSEBUTTONDOWN:
            if (event.button.button == SDL_BUTTON_LEFT) {
                mouse->dragging = 1;
                mouse->start_x = event.button.x;
                mouse->start_y = event.button.y;
                mouse->original_view = *view;
                needs_recalc = 1;
            }
            break;
            
        case SDL_MOUSEBUTTONUP:
            if (event.button.button == SDL_BUTTON_LEFT) {
                mouse->dragging = 0;
            }
            break;
            
        case SDL_MOUSEWHEEL:
            {
                int x, y;
                SDL_GetMouseState(&x, &y);
                
                double mouse_real = view->x_min + (x * (view->x_max - view->x_min)) / SCREEN_WIDTH;
                double mouse_imag = view->y_min + (y * (view->y_max - view->y_min)) / SCREEN_HEIGHT;
                
                double zoom_factor = event.wheel.y > 0 ? 0.9 : 1.1;
                
                view->x_min = mouse_real - (mouse_real - view->x_min) * zoom_factor;
                view->x_max = mouse_real + (view->x_max - mouse_real) * zoom_factor;
                view->y_min = mouse_imag - (mouse_imag - view->y_min) * zoom_factor;
                view->y_max = mouse_imag + (view->y_max - mouse_imag) * zoom_factor;
                
                view->zoom *= (1.0 / zoom_factor);

                needs_recalc = 1; 
            }
            break;
            
        case SDL_MOUSEMOTION:
            if (mouse->dragging) {
                int dx = event.motion.x - mouse->start_x;
                int dy = event.motion.y - mouse->start_y;
                
                double scale_x = (mouse->original_view.x_max - mouse->original_view.x_min) / SCREEN_WIDTH;
                double scale_y = (mouse->original_view.y_max - mouse->original_view.y_min) / SCREEN_HEIGHT;
                
                view->x_min = mouse->original_view.x_min - dx * scale_x;
                view->x_max = mouse->original_view.x_max - dx * scale_x;
                view->y_min = mouse->original_view.y_min - dy * scale_y;
                view->y_max = mouse->original_view.y_max - dy * scale_y;
                needs_recalc = 1; 
            }
            break;
    }
    return  needs_recalc;
}

